Platforms

Xbox 360

15 projects: 0 decompilations, 10 static recompilations, and the rest ports, rewrites and clean-room builds.

Xbox 360 · 2007 · ★ 512

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2011 · ★ 331

EdgeOfTimeRecompiled

Spider-Man: Edge of Time

Unofficial PC port of the Xbox 360 Spider-Man: Edge of Time made by a small fan team; it only distributes through GitHub Releases.

Static recomp Not stated

Xbox 360 · 2007 · ★ 133

Eternal Sonata Reprise

Eternal Sonata

Recompiles the Xbox 360 Eternal Sonata executable to native x86-64 through a ReXGlue SDK fork, with a host runtime for mods and overlays; players extract their own disc on first run.

Static recomp Not stated

Xbox 360 · ★ 890

GoldenEye 007 PC Recompilation

GoldenEye 007 (Xbox 360 remaster)

Native PC recompilation of the Xbox 360 remaster of GoldenEye 007, a hobby work in progress.

Static recomp AI-assisted

Xbox 360 · 2010 · ★ 461

Hell's Gate (Dante's Inferno recomp)

Dante's Inferno

Xbox 360 to PC port of Dante's Inferno using ReXGlue static recompilation, in beta.

Static recomp Human-led

Xbox 360 · 2007 · ★ 572

Lost Odyssey Recomp

Lost Odyssey

Experimental native port of the Xbox 360 RPG Lost Odyssey using static recompilation; data comes from your own discs.

Static recomp Not stated

Xbox 360 · 2006 · ★ 666

Marathon Recompiled

Sonic the Hedgehog (2006)

Static recompilation of the Xbox 360 Sonic the Hedgehog (2006) into a native PC port, still marked as not ready for public use.

Static recomp Not stated

Xbox 360 · 2012 · ★ 495

Pinyon Shift

Forza Horizon

Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K.

Static recomp Not stated

Xbox 360 · ★ 1.1k

ReXGlue SDK

Xbox 360 executables

Xbox 360 recompilation runtime and toolkit used by several 2026 community ports.

Tool Not stated

Xbox 360 · 2010 · ★ 10

Skate 3 (clean room)

Skate 3

Skate 3 on a from-scratch Rust and Bevy engine running in WebGPU, with seven parks rebuilt from regenerated textures, sounds and meshes, two original maps and online rooms for up to ten players.

Clean-room AI-assisted playable

Xbox 360 · 2010 · ★ 1.6k

Skate 3 native recompilation

Skate 3

Native recompilation of the Xbox 360 Skate 3; since v2.0.0 it renders through its own Direct3D 12 and Vulkan backend instead of emulating the console GPU.

Static recomp Not stated

Xbox 360 · 2008 · ★ 5.2k

Unleashed Recompiled

Sonic Unleashed (Xbox 360)

Unofficial native PC port of the Xbox 360 Sonic Unleashed, the showcase project for the XenonRecomp toolchain, with high resolutions, ultrawide, unlocked frame rates and modding.

Static recomp Not stated

Xbox 360 · 2005 · ★ 2.6k

Xenia Canary

Xbox 360 kernel and system software

Xbox 360 emulator that reimplements the console's kernel and system libraries at a high level; Canary is the actively updated fork.

Clean-room Human-led

Xbox 360 · ★ 6.5k

XenonRecomp

Xbox 360 PowerPC executables

Static recompiler that converts Xbox 360 PowerPC code into C++ for native builds; used for Unleashed Recompiled.

Tool Not stated

Xbox 360 · ★ 501

XenosRecomp

Xbox 360 Xenos GPU shaders

Converts Xbox 360 shader binaries into HLSL, the shader half of the hedge-dev recompilation toolchain.

Tool Not stated