Recomp / Games / Xbox 360

ReDAHM

Recompilation of Destroy All Humans! Path of the Furon from Xbox 360 made with the ReXGlue SDK.

Static recomp Not stated released
Image: the project's own README · source
Stars43+1 ★ in 4 days
Commits, 30 days1
Latest releasenewAug 24, 2026
Last pushSep 26, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Destroy All Humans! Path of the Furon (2008)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
none
Team
masterspike52
Started
2026-03
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Destroy All Humans! Path of the Furon you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by masterspike52. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+5 ★ in 4 days

Nintendo 64 · 2000 · ★ 60

007: The World Is Not Enough static recompilation

007: The World Is Not Enough

Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.

Static recomp Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
+16 ★ in 4 days

PlayStation 2 · 2004 · ★ 97

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated
+1 ★ in 4 days

Nintendo 64 · 1998 · ★ 26

AnnePad

Pokemon Stadium

iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app.

Static recomp AI-assisted