Lost Odyssey HD Remaster
Native PC build of Lost Odyssey produced by static recompilation, with higher resolutions and frame rates. Needs the user's own discs.
Static recomp Not stated released
Facts
- Original
- Lost Odyssey (2007)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- unknown
- Team
- faligame
- Started
- 2026-09
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Lost Odyssey you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by faligame. Facts last checked 2026-10-14. Suggest a correction
Sources
Related
All games →Lost Odyssey Recomp
Lost Odyssey
Experimental native port of the Xbox 360 RPG Lost Odyssey using static recompilation; data comes from your own discs.
007: The World Is Not Enough static recompilation
007: The World Is Not Enough
Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.
AC6Recomp
Ace Combat 6: Fires of Liberation
Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.
AC6Recomp
Ace Combat 6: Fires of Liberation
Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
Ace Combat 5 static recompilation
Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.