Skate 2 Recompilation Project
Static recompilation of Skate 2 aiming at a PC port using XenonRecomp. The team states it is no longer worked on.
Static recomp Not stated archivedFacts
- Original
- Skate 2 (2009)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- archived
- Licence
- none
- Team
- Skate-2-Team
- Started
- 2025-03
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Skate 2 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Skate-2-Team. Facts last checked 2026-10-14. Suggest a correction
Lineage
Sources
Related
All games →Skate 2 PC
Skate 2
Community Windows port of the Xbox 360 version of Skate 2 built with ReXGlue, with controller support and adjustable rendering quality. Original game files are required.
AC6Recomp
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AC6Recomp
Ace Combat 6: Fires of Liberation
Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.
Army of Two Recomp
Army of Two
Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.
Army of Two Recompilation
Army of Two
Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.
Army of Two Recompilation
Army of Two
Unofficial PC port of the Xbox 360 Army of Two, recompiled to C++ with the ReXGlue SDK, with its own Direct3D 12 renderer and online co-op that does not rely on EA servers. Needs your own copy.