NFS Carbon 360 Recomp
Experimental static recompilation of Need for Speed: Carbon for Xbox 360 using ReXGlue, currently a Windows x64 prototype.
Static recomp Not stated releasedFacts
- Original
- Need for Speed: Carbon (Xbox 360) (2006)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- unknown
- Team
- codepdbh
- Started
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: Carbon (Xbox 360) you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by codepdbh. Facts last checked 2026-10-14. Suggest a correction
Lineage
Sources
Related
All games →NFS Carbon for Apple Silicon
Need for Speed: Carbon
Native macOS build of the 2006 PC game for Apple Silicon Macs, made by statically recompiling the game's x86 code. Players bring their own copy.
NFS Carbon Recomp
Need for Speed: Carbon
Static recompilation of Need for Speed: Carbon to native C++ using the ReXGlue SDK.
007: The World Is Not Enough static recompilation
007: The World Is Not Enough
Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.
AC6Recomp
Ace Combat 6: Fires of Liberation
Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.
AC6Recomp
Ace Combat 6: Fires of Liberation
Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.