Recomp / Games / Xbox 360

Project 2099

Unofficial Windows port of Spider-Man: Edge of Time recompiled from the Xbox 360 version via ReXGlue, with an installer, PC controls, localization, achievements and mod support.

Static recomp AI-assisted released
Image: the project's own README · source
Stars66+10 ★ in 4 days
Commits, 30 days20
Latest releasev2.0.0-beta.5Oct 13, 2026
Last pushOct 14, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Spider-Man: Edge of Time (2011)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · README describes the project as AI-assisted (repo README) what this means
Status
released
Licence
GPL-3.0
Team
GenryTheFox0
Started
2026-09
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Spider-Man: Edge of Time you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by GenryTheFox0. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+43 ★ in 4 days

Xbox 360 · 2011 · ★ 374

EdgeOfTimeRecompiled

Spider-Man: Edge of Time

Unofficial PC port of the Xbox 360 Spider-Man: Edge of Time made by a small fan team; it only distributes through GitHub Releases.

Static recomp Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+8 ★ in 4 days

Xbox 360 · 2008 · ★ 74

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 20

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated

Xbox 360 · 2008 · ★ 50

Army of Two Recompilation

Army of Two

Unofficial PC port of the Xbox 360 Army of Two, recompiled to C++ with the ReXGlue SDK, with its own Direct3D 12 renderer and online co-op that does not rely on EA servers. Needs your own copy.

Static recomp Not stated