Recomp / Games / Xbox 360

NocturneRecomp

Static recompilation of the Xbox Live Arcade version of Symphony of the Night for Windows and Linux, built on the ReXGlue SDK.

Static recomp Not stated released
Stars368+6 ★ in 4 days
Commits, 30 days0
Latest releasev1.4.5Aug 27, 2026
Last pushAug 27, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Castlevania: Symphony of the Night (XBLA) (2007)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
MIT
Team
birabittoh
Started
2026-06
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Castlevania: Symphony of the Night (XBLA) you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by birabittoh. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+14 ★ in 4 days ▶ Playable

PlayStation · 1997 · ★ 1.2k

sotn-decomp

Castlevania: Symphony of the Night

Matching decompilation of Symphony of the Night that tracks the PlayStation, PSP and Saturn releases together.

Matching decomp Human-led playable
+43 ★ in 4 days

PlayStation · 1997 · ★ 918

SymphonyRecomp

Castlevania: Symphony of the Night

Open beta static recompilation of the PlayStation Symphony of the Night from BlackLabelHQ; separate from the sotn-decomp project.

Static recomp Human-led
+5 ★ in 4 days

Nintendo 64 · 2000 · ★ 60

007: The World Is Not Enough static recompilation

007: The World Is Not Enough

Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.

Static recomp Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated