Recomp / Games / Xbox 360

Downpour Recomp

Native Windows port of Silent Hill: Downpour made by statically recompiling the Xbox 360 executable with the ReXGlue toolchain, with a Direct3D 12 renderer. Needs the user's own copy of the game.

Static recomp AI-assisted released
Image: the project's own README · source
Stars303+27 ★ in 4 days
Commits, 30 days0
Latest releasev1.1.8Sep 2, 2026
Last pushSep 2, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Silent Hill: Downpour (2012)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · README: uses AI assistance (Claude Code) alongside hands-on RE work what this means
Status
released
Licence
BSD-3-Clause
Team
LittleBitUA
Started
2026-06
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Silent Hill: Downpour you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by LittleBitUA. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+4 ★ in 4 days

PlayStation Portable · 2006 · ★ 80

ACE COMBAT X Recompilation

Ace Combat X: Skies of Deception

Static recompilation of the PSP flight game with a native renderer.

Static recomp Not stated
+3 ★ in 4 days

Nintendo 64 · 1998 · ★ 41

AeroGauge: Recompiled

AeroGauge

Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.

Static recomp AI-assisted
+8 ★ in 4 days

Xbox 360 · 2008 · ★ 74

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 20

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated