Recomp / Games / Xbox 360

ForzaRecomp

Experimental static recompilation of Forza Horizon 1 for Apple Silicon Macs using ReXGlue; builds and loads modules but is not yet playable.

Static recomp Not stated wip
Image: the project's own README · source
Stars32+7 ★ in 4 days
Commits, 30 days13
Latest release—
Last pushOct 5, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Forza Horizon (2012) (2012)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
wip
Licence
none
Team
NerunSmarts
Started
2026-02
Runs on
macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Forza Horizon (2012) you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by NerunSmarts. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+223 ★ in 4 days

Xbox 360 · 2012 · ★ 737

Pinyon Shift

Forza Horizon

Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K.

Static recomp Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+8 ★ in 4 days

Xbox 360 · 2008 · ★ 74

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 20

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated

Xbox 360 · 2008 · ★ 50

Army of Two Recompilation

Army of Two

Unofficial PC port of the Xbox 360 Army of Two, recompiled to C++ with the ReXGlue SDK, with its own Direct3D 12 renderer and online co-op that does not rely on EA servers. Needs your own copy.

Static recomp Not stated