Recomp / Games / Xbox 360

Skate 3 Mobile

Android build of Skate 3 produced by statically recompiling the Xbox 360 code to ARM64 with a Vulkan renderer; players import their own disc image.

Static recomp AI-assisted released
Image: the project's own GitHub preview · source
Stars229+7 ★ in 4 days
Commits, 30 days0
Latest releasev2.1.0Sep 15, 2026
Last pushSep 16, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Skate 3 (2010)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · README: assisted by OpenAI Codex with human review what this means
Status
released
Licence
none
Team
Buku313
Started
2026-06
Runs on
Android
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Skate 3 you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Buku313. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+1 ★ in 4 days ▶ Playable

Xbox 360 · 2010 · ★ 11

Skate 3 (clean room)

Skate 3

Skate 3 on a from-scratch Rust and Bevy engine running in WebGPU, with seven parks rebuilt from regenerated textures, sounds and meshes, two original maps and online rooms for up to ten players.

Clean-room AI-assisted playable
+2 ★ in 4 days

Xbox 360 · 2010 · ★ 32

Skate 3 Bevy preservation

Skate 3

Source-only Rust/Bevy reconstruction of Skate 3's skating and world systems, with asset setup from the user's own disc.

Rewrite Not stated
+59 ★ in 4 days

Xbox 360 · 2010 · ★ 1.7k

Skate 3 native recompilation

Skate 3

Native recompilation of the Xbox 360 Skate 3; since v2.0.0 it renders through its own Direct3D 12 and Vulkan backend instead of emulating the console GPU.

Static recomp Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated