Recomp / Games / Xbox 360

re:Blue

Static recompilation of Blue Dragon for the Global release, run on PC from the user's own disc images.

Static recomp Not stated released
Image: the project's own README · source
Stars810+28 ★ in 4 days
Commits, 30 days33
Latest releasev1.3.1Oct 5, 2026
Last pushOct 9, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Blue Dragon (2006)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
BSD-3-Clause
Team
zolaware
Started
2026-02
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Blue Dragon you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by zolaware. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Xbox 360 · 2006 · ★ 12

reblue - Blue Dragon Recompiled

Blue Dragon

Separate Blue Dragon static recompilation built on the ReXGlue SDK; the first disc is barely playable with some shader and texture problems.

Static recomp Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+8 ★ in 4 days

Xbox 360 · 2008 · ★ 74

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 20

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated

Xbox 360 · 2008 · ★ 50

Army of Two Recompilation

Army of Two

Unofficial PC port of the Xbox 360 Army of Two, recompiled to C++ with the ReXGlue SDK, with its own Direct3D 12 renderer and online co-op that does not rely on EA servers. Needs your own copy.

Static recomp Not stated