Recomp / Games / Xbox 360

Midnight Club: Los Angeles Recomp

Static recompilation of Midnight Club: Los Angeles Complete Edition to native code for PC and jailbroken PS5.

Static recomp Not stated released
Image: the project's own README · source
Stars94+54 ★ in 4 days
Commits, 30 days58
Latest releasev1.0.4Oct 15, 2026
Last pushOct 16, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Midnight Club: Los Angeles (2008)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
GPL-3.0
Team
holdmysocks
Started
2026-10
Runs on
Windows, PS5
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Midnight Club: Los Angeles you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by holdmysocks. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+1 ★ in 4 days

Nintendo 64 · 1998 · ★ 32

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

Matching decomp Human-led
+3 ★ in 4 days

Nintendo 64 · 1998 · ★ 41

AeroGauge: Recompiled

AeroGauge

Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.

Static recomp AI-assisted
+8 ★ in 4 days

Xbox 360 · 2008 · ★ 74

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 20

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated