Recomp / Games / Xbox 360

NFS Carbon Recomp

Static recompilation of Need for Speed: Carbon to native C++ using the ReXGlue SDK.

Static recomp Not stated released
Stars40+7 ★ in 4 days
Commits, 30 days16
Latest releasev0.3.12Oct 8, 2026
Last pushOct 8, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Need for Speed: Carbon (2006)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
none
Team
Sampreeth004
Started
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: Carbon you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Sampreeth004. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+18 ★ in 4 days

Xbox 360 · 2006 · ★ 68

NFS Carbon 360 Recomp

Need for Speed: Carbon (Xbox 360)

Experimental static recompilation of Need for Speed: Carbon for Xbox 360 using ReXGlue, currently a Windows x64 prototype.

Static recomp Not stated
+2 ★ in 4 days

Windows · 2006 · ★ 30

NFS Carbon for Apple Silicon

Need for Speed: Carbon

Native macOS build of the 2006 PC game for Apple Silicon Macs, made by statically recompiling the game's x86 code. Players bring their own copy.

Static recomp AI-assisted
+5 ★ in 4 days

Nintendo 64 · 2000 · ★ 60

007: The World Is Not Enough static recompilation

007: The World Is Not Enough

Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.

Static recomp Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated