Recomp / Games / Xbox 360

Theft4

Experimental ahead-of-time recompilation of the Xbox 360 build of GTA IV to ARM64 for iOS and iPadOS.

Static recomp Not stated released
Image: the project's own README · source
Stars89+12 ★ in 4 days
Commits, 30 days195
Latest releasev0.3.2Oct 14, 2026
Last pushOct 15, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Grand Theft Auto IV (2008)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
GPL-3.0
Team
KoreanSeats1
Started
2026-09
Runs on
iOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Grand Theft Auto IV you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by KoreanSeats1. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

Windows · 2008 · ★ 15

GTA4Unity

Grand Theft Auto IV

Unity 6 ECS project that reads GTA IV's original archives, models, textures and placements to load and render its world, as the base of an engine reimplementation.

Rewrite Not stated
+23 ★ in 4 days

Xbox 360 · 2007 · ★ 536

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+1 ★ in 4 days

Nintendo 64 · 1998 · ★ 26

AnnePad

Pokemon Stadium

iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app.

Static recomp AI-assisted
+8 ★ in 4 days

Xbox 360 · 2008 · ★ 74

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 20

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated