Nintendo 64
78 projects: 23 decompilations, 15 static recompilations, and the rest ports, rewrites and clean-room builds.
1080° Snowboarding (clean room)
1080° Snowboarding
1080° Snowboarding playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
2 Ship 2 Harkinian
The Legend of Zelda: Majora's Mask
Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework.
Banjo-Kazooie (clean room)
Banjo-Kazooie
Banjo-Kazooie playable in the browser without a ROM, from the n64decomp/banjo-kazooie decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.
Banjo-Kazooie decompilation
Banjo-Kazooie
Matching decompilation of Rare's Banjo-Kazooie that headlines itself at 100%. It provides the symbols and source later used by Banjo: Recompiled.
Banjo-Tooie (clean room)
Banjo-Tooie
Banjo-Tooie playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
Banjo: Recompiled
Banjo-Kazooie
Native PC port of Banjo-Kazooie built with N64: Recompiled, with a Thunderstore mod scene and a mod template.
Beetle Adventure Racing recomp (continued)
Beetle Adventure Racing!
Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance.
Beetle Adventure Racing! decompilation
Beetle Adventure Racing!
Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets.
Bomberman 64: Recompiled
Bomberman 64
Statically recompiled native port of Bomberman 64 with new features, built with N64: Recompiled.
Conker’s Bad Fur Day (clean room)
Conker’s Bad Fur Day
Conker’s Bad Fur Day playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
Conker's Bad Fur Day decompilation
Conker's Bad Fur Day
Early-stage decompilation of Conker's Bad Fur Day that also carries asset extraction and model preview tools.
Conker's Bad Fur Day Recompiled
Conker's Bad Fur Day
Native port of Conker's Bad Fur Day using N64: Recompiled plus partly decompiled C, with a custom host app and mods.
Diddy Kong Racing (clean room)
Diddy Kong Racing
Diddy Kong Racing playable in the browser without a ROM, from the Diddy Kong Racing decompilation and SDL2 PC port, with every retail texture and sound regenerated by the clean-room pipeline.
Diddy Kong Racing decompilation
Diddy Kong Racing
Diddy Kong Racing rebuilt as matching C, with decompilation finished and documentation tracked separately. An SDL2 PC port has grown from it.
Dinosaur Planet decompilation
Dinosaur Planet (unreleased)
Decompilation of Rare's cancelled Dinosaur Planet from the leaked prototype build. Dinosaur Planet: Recompiled uses its findings.
Dinosaur Planet: Recompiled
Dinosaur Planet (unreleased)
Native port of the December 2000 prototype of Rare's cancelled Dinosaur Planet, made with N64: Recompiled and patched using the decompilation's findings.
Donkey Kong 64 (clean room)
Donkey Kong 64
Donkey Kong 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
Donkey Kong 64 decompilation
Donkey Kong 64
Work-in-progress matching decompilation of Donkey Kong 64, hosted on GitLab rather than GitHub. No overall percentage is published in the repository metadata.
Donkey Kong 64: Recompiled
Donkey Kong 64
N64: Recompiled port of Donkey Kong 64 that runs natively through RT64 with new options and enhancements; you provide the ROM.
Doom 64 (clean room)
Doom 64
Doom 64 playable in the browser without a ROM, from the DOOM64-RE reverse engineering on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
DOOM64-RE
Doom 64
Complete reverse engineering of Doom 64 into buildable C by GEC, targeting the original N64 SDK toolchain.
Dr. Mario 64 (clean room)
Dr. Mario 64
Dr. Mario 64 playable in the browser without a ROM, from the drmario64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.
Dr. Mario 64 decompilation
Dr. Mario 64
Matching decompilation of Dr. Mario 64 that also builds the Chinese iQue release and another regional variant.
Duke Nukem: Zero Hour (clean room)
Duke Nukem: Zero Hour
Duke Nukem: Zero Hour playable in the browser without a ROM, from the Duke Nukem: Zero Hour decompilation in a browser N64 emulator, with every retail texture and sound regenerated by the clean-room pipeline.
F-Zero X (clean room)
F-Zero X
F-Zero X playable in the browser without a ROM, from the fzerox decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
F-Zero X decompilation
F-Zero X
Work-in-progress matching decompilation of F-Zero X, with a sister repository for the 64DD Expansion Kit. Most of the code is already matched.
Ghostship
Super Mario 64
HarbourMasters' Super Mario 64 port, which also converts your ROM on-device in its Android build.
Goemon64Recomp
Mystical Ninja Starring Goemon
Unofficial PC port of Mystical Ninja Starring Goemon built with N64: Recompiled, currently in development releases.
GoldenEye 007 (clean room)
GoldenEye 007
GoldenEye 007 playable in the browser without a ROM, from the n64decomp/007 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
GoldenEye 007 decompilation
GoldenEye 007
Long-running effort to rebuild Rare's GoldenEye 007 as matching C for its NTSC, PAL and Japanese ROMs. Its public status page now shows the code at 100%.
GoldenRecomp
GoldenEye 007
Experimental N64: Recompiled build of GoldenEye 007 that reworks the decompilation to drop TLB use so the recompiler can handle it.
Harvest Moon 64 (clean room)
Harvest Moon 64
Harvest Moon 64 playable in the browser without a ROM, from the hm64-decomp decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
Harvest Moon 64 decompilation
Harvest Moon 64
Decompilation of Harvest Moon 64 whose US and Japanese versions are now fully decompiled, including asset and animation extraction tools.
Harvest Moon 64: Recompiled
Harvest Moon 64
Native port of Harvest Moon 64 made with N64: Recompiled, with enhancements and mod support; it borrows headers and some functions from the hm64 decompilation for its patches.
Kirby 64 decompilation
Kirby 64: The Crystal Shards
Work-in-progress decompilation of Kirby 64: The Crystal Shards, now maintained under the Kirby64Ret organisation. Requires your own ROM to build.
Majora's Mask decompilation
The Legend of Zelda: Majora's Mask
Matching C decompilation of the US 1.0 release of Majora's Mask by the Zelda Reverse Engineering Team. It underpins 2 Ship 2 Harkinian and Zelda 64: Recompiled.
Mario Kart 64 (clean room)
Mario Kart 64
Mario Kart 64 playable in the browser without a ROM, from the n64decomp/mk64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.
Mario Kart 64 decompilation
Mario Kart 64
Matching decompilation of Mario Kart 64 with generated Doxygen documentation. SpaghettiKart and the Mario Kart 64 recomp both build on it.
Mario Party (clean room)
Mario Party
Mario Party playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
Mario Party 2 (clean room)
Mario Party 2
Mario Party 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
Mario Party 3 (clean room)
Mario Party 3
Mario Party 3 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
MarioKart64Recomp
Mario Kart 64
N64: Recompiled port of Mario Kart 64 for Windows, Linux and macOS.
Mega Man 64 Recompiled
Mega Man 64
Static recompilation of Mega Man 64 into a native executable.
N64: Recompiled
N64 MIPS binaries
Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.
N64ModernRuntime
N64 OS/libultra calls in ported games
Runtime library that stands in for the N64 operating system and hardware for recompiled or traditionally ported games.
Ocarina of Time decompilation
The Legend of Zelda: Ocarina of Time
Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.
Paper Mario decompilation
Paper Mario
Rebuilds Paper Mario from matching C for several regional releases; the US version reports full code coverage. Widely used as a base for mods and tooling.
Perfect Dark (clean room)
Perfect Dark
Perfect Dark playable in the browser without a ROM, from the Perfect Dark PC port, with every retail texture and sound regenerated by the clean-room pipeline.
Perfect Dark decompilation
Perfect Dark
A complete matching decompilation of Perfect Dark covering several ROM versions. The community PC port is derived from it.
Perfect Dark PC port
Perfect Dark
Port of the Perfect Dark decompilation to modern systems, with mouse aim, high frame rates and widescreen. Builds come from CI rather than tagged versions.
Pilotwings 64 (clean room)
Pilotwings 64
Pilotwings 64 in the browser from N64Recomp output with a software RDP renderer, with every retail asset regenerated from coarse facts so no ROM, textures or audio ship.
Pilotwings 64 decompilation
Pilotwings 64
Decompilation of Pilotwings 64; decomp.dev shows all code matched, with linking and naming still under way.
Pokémon Snap (clean room)
Pokémon Snap
Pokémon Snap playable in the browser without a ROM, from the pokemonsnap decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
Pokémon Snap decompilation
Pokémon Snap
Work-in-progress decompilation of Pokémon Snap, close to fully matched by code size. Building it needs your own ROM.
Pokémon Stadium 2 (clean room)
Pokémon Stadium 2
Pokémon Stadium 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
Quest 64: Recompiled
Quest 64
N64: Recompiled port of the RPG Quest 64 with added features and enhancements.
Render96ex
Super Mario 64
sm64-port fork from the Render96 team aimed at their HD model and texture packs.
RT64
N64 graphics (RDP) rendering
An N64 graphics renderer with widescreen, high frame rate and enhancement support, used by Zelda 64: Recompiled and other N64Recomp ports.
Ship of Harkinian
The Legend of Zelda: Ocarina of Time
HarbourMasters' PC port of Ocarina of Time compiled from the zeldaret decompilation, with enhancements, a randomizer and mod support. Assets are extracted from your own ROM.
sm64coopdx
Super Mario 64
Online multiplayer Super Mario 64 with Lua mods, continuing the sm64ex-coop project.
sm64ex
Super Mario 64
Fork of sm64-port that added widely used extras such as an options menu and texture pack support. Many later Mario 64 PC builds descend from it.
Snowboard Kids 2 decompilation
Snowboard Kids 2
Decompilation of Snowboard Kids 2 that reached full code matching and feeds the Snowboard Kids 2 recomp.
Snowboard Kids 2 Recompiled
Snowboard Kids 2
Native PC version of Snowboard Kids 2 via N64: Recompiled, a companion to the same author's decompilation.
SpaghettiKart
Mario Kart 64
Mario Kart 64 PC port built on the mk64 decompilation by HarbourMasters, with enhancements and modding.
Star Fox 64 (clean room)
Star Fox 64
Star Fox 64 playable in the browser without a ROM, from the sf64 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
Star Fox 64 decompilation
Star Fox 64
Complete matching decompilation of Star Fox 64, with every function matched. It is the source base for the Starship PC port.
Starfox64Recomp
Star Fox 64
Static recompilation of Star Fox 64 into a native PC game, from the author of the sf64 decompilation.
Starship
Star Fox 64
PC port of Star Fox 64 built from the sf64 decompilation by HarbourMasters, with modern rendering options.
Super Mario 64 (clean room)
Super Mario 64
Super Mario 64 playable in the browser without a ROM, from the n64decomp/sm64 decompilation (sm64-port), with every retail texture and sound regenerated by the clean-room pipeline.
Super Mario 64 decompilation
Super Mario 64
A full C reconstruction of Super Mario 64 that rebuilds byte-identical ROMs for every regional release, including the iQue version. It is the base most later Mario 64 PC ports and mods grew from.
Super Smash Bros. (clean room)
Super Smash Bros.
Super Smash Bros. playable in the browser without a ROM, from the ssb-decomp-re decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
Super Smash Bros. decompilation
Super Smash Bros.
Decompilation of the original N64 Super Smash Bros.; decomp.dev counts all code as matched while linking and cleanup continue.
The Legend of Zelda: Majora's Mask (clean room)
The Legend of Zelda: Majora's Mask
Majora's Mask running on a WebGL2 build of 2 Ship 2 Harkinian, with all retail assets regenerated by the clean-room pipeline so no ROM is needed.
The Legend of Zelda: Ocarina of Time (clean room)
The Legend of Zelda: Ocarina of Time
Ocarina of Time running on a WebGL2 build of Ship of Harkinian, with all retail textures, audio and text assets regenerated so the build needs no ROM.
Wave Race 64 (clean room)
Wave Race 64
Wave Race 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
Yoshi’s Story (clean room)
Yoshi’s Story
Yoshi’s Story playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.
ZAPD
Zelda 64 asset extraction
Zelda Asset Processor for Decomp: extracts and rebuilds assets for the Ocarina of Time and Majora's Mask decompilations.
Zelda 64: Recompiled
The Legend of Zelda: Majora's Mask
The flagship N64: Recompiled port: Majora's Mask statically recompiled into a native PC game with RT64 rendering, high frame rates, widescreen and mod support. Ocarina of Time support is planned.