Recomp / RE tooling / Nintendo 64
ZAPD
Zelda Asset Processor for Decomp: extracts and rebuilds assets for the Ocarina of Time and Majora's Mask decompilations.
Tool Human-led releasedFacts
- Original
- Zelda 64 asset extraction
- Platform
- Nintendo 64
- Method
- Tool
- Provenance
- Human-led what this means
- Status
- released
- Licence
- MIT
- Team
- zeldaret
- Started
- 2019
- Runs on
- Windows, Linux, macOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Zelda 64 asset extraction you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by zeldaret. Facts last checked 2026-10-14.
Lineage
Sources
Related
All re tooling →decomp-toolkit (dtk)
GameCube and Wii PowerPC executables
Toolkit for splitting, analysing and relinking GameCube/Wii DOL and REL files in matching decomps.
ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.
libultraship
Decompiled N64 games being ported to PC
Shared porting layer (rendering, audio, input, resource loading) behind Harbour Masters PC ports such as Ship of Harkinian.
N64: Recompiled
N64 MIPS binaries
Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.
N64ModernRuntime
N64 OS/libultra calls in ported games
Runtime library that stands in for the N64 operating system and hardware for recompiled or traditionally ported games.
RT64
N64 graphics (RDP) rendering
An N64 graphics renderer with widescreen, high frame rate and enhancement support, used by Zelda 64: Recompiled and other N64Recomp ports.