Recomp / RE tooling / Nintendo 64
RT64
An N64 graphics renderer with widescreen, high frame rate and enhancement support, used by Zelda 64: Recompiled and other N64Recomp ports.
Tool Human-led releasedFacts
- Original
- N64 graphics (RDP) rendering
- Platform
- Nintendo 64
- Method
- Tool
- Provenance
- Human-led what this means
- Status
- released
- Licence
- MIT
- Team
- rt64
- Started
- 2024
- Runs on
- Windows, Linux, macOS
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by rt64. Facts last checked 2026-10-14.
Lineage
Sources
Related
All re tooling →ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.
libultraship
Decompiled N64 games being ported to PC
Shared porting layer (rendering, audio, input, resource loading) behind Harbour Masters PC ports such as Ship of Harkinian.
N64: Recompiled
N64 MIPS binaries
Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.
N64ModernRuntime
N64 OS/libultra calls in ported games
Runtime library that stands in for the N64 operating system and hardware for recompiled or traditionally ported games.
ZAPD
Zelda 64 asset extraction
Zelda Asset Processor for Decomp: extracts and rebuilds assets for the Ocarina of Time and Majora's Mask decompilations.