Recomp / RE tooling / GameCube
GCRecomp (GameCubeRecompiled)
Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.
Tool Not stated wipFacts
- Original
- GameCube PowerPC DOL executables
- Platform
- GameCube
- Method
- Tool
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- CC0-1.0
- Team
- KaiserGranatapfel
- Started
- 2025-04
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by KaiserGranatapfel. Facts last checked 2026-10-13.
Lineage
Sources
Related
All re tooling →decomp-toolkit (dtk)
GameCube and Wii PowerPC executables
Toolkit for splitting, analysing and relinking GameCube/Wii DOL and REL files in matching decomps.
ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.
N64: Recompiled
N64 MIPS binaries
Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.
PS2Recomp
PS2 Emotion Engine (MIPS R5900) executables
Experimental static recompiler and runtime aiming to turn PlayStation 2 executables into native programs.
ReXGlue SDK
Xbox 360 executables
Xbox 360 recompilation runtime and toolkit used by several 2026 community ports.
XenonRecomp
Xbox 360 PowerPC executables
Static recompiler that converts Xbox 360 PowerPC code into C++ for native builds; used for Unleashed Recompiled.