GameCube
43 projects: 34 decompilations, 1 static recompilations, and the rest ports, rewrites and clean-room builds.
Animal Crossing decompilation
Animal Crossing
A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.
Animal Forest e+ Decompilation
Animal Forest e+ (JP)
Decompilation of the Japanese Animal Forest e+ for GameCube, tracking DOL and REL progress.
Dolphin SDK 2001 decompilation
Dolphin SDK libraries (May 2001)
Decompilation of the 5-23-2001 Dolphin SDK libraries.
Final Fantasy Crystal Chronicles decompilation
Final Fantasy Crystal Chronicles
Decompilation of the GameCube action RPG with build status and progress tracking on a project site.
Foxhollow
Star Fox Adventures
Fully native port of Star Fox Adventures built on the SFA decompilation and the Aurora platform layer.
GCRecomp (GameCubeRecompiled)
GameCube PowerPC DOL executables
Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.
Ghidra GameCube Loader
Nintendo GameCube executables
Ghidra loader for GameCube binaries.
Kirby Air Ride decompilation
Kirby Air Ride
Work-in-progress decompilation of the US and Korean releases of Kirby Air Ride that targets a matching main executable.
Luigi's Mansion decompilation
Luigi's Mansion
Matching decompilation of Luigi's Mansion with progress tracked per region. The repository is archived.
Mario Kart: Double Dash!! Decompilation
Mario Kart: Double Dash!!
doldecomp project decompiling Mario Kart: Double Dash!! for GameCube.
Mario Party 4 decompilation
Mario Party 4
Matching decompilation of Mario Party 4 that reports full code coverage; Mario Party 5 and 6 projects followed.
Mario Party 5 Decompilation
Mario Party 5
Decompilation of Mario Party 5 from the Mario Party decomp group, with DOL and REL progress tracking.
Mario Party 7 Decompilation
Mario Party 7
Work-in-progress decompilation of Mario Party 7.
Melee Unlocked
Super Smash Bros. Melee (NTSC 1.02)
Native Windows build of Super Smash Bros. Melee compiled from its decompiled C source, with Slippi rollback netplay and an unlocked frame rate, reading data from the player's own disc image.
Metaforce
Metroid Prime
Native reimplementation of the Metroid Prime engine, long-running and led by AxioDL, that loads the player's own game data.
Metroid Prime decompilation
Metroid Prime
Matching decompilation of the GameCube Metroid Prime, well past the 90% mark by code.
Metroid Prime Port
Metroid Prime
Native build of Metroid Prime compiled from the PrimeDecomp decompilation and rendered with the Aurora SDL3/WebGPU layer; no emulator involved.
ModernGekko
GameCube and Wii recompilations
Runtime that hosts statically recompiled GameCube and Wii games and loads native code mods.
Need for Speed: Underground Decompilation
Need for Speed: Underground (GameCube)
Decompilation of the GameCube release of Need for Speed: Underground, with code and data progress tracked on decomp.dev.
OoT GameCube emulator decompilation
Ocarina of Time (JP-CE) GameCube emulator
Decompilation of the Nintendo GameCube emulator that runs Ocarina of Time on the JP collector's edition disc.
OpenCrossing-Anbernic
Animal Crossing (GameCube)
Native ARM port of the Animal Crossing decompilation for Anbernic handheld devices, mapping the GameCube GX graphics API onto OpenGL ES.
Paper Mario: The Thousand Year Door decompilation
Paper Mario: The Thousand Year Door
Work-in-progress matching decompilation of Paper Mario: The Thousand Year Door.
Pikmin 2 decompilation
Pikmin 2
Decompilation of Pikmin 2 for GameCube that is a hair short of fully matching.
Pikmin decompilation
Pikmin
A complete matching decompilation of the original GameCube Pikmin, with remaining regional versions still being worked on.
Pokemon Colosseum decompilation
Pokemon Colosseum (GC6E01)
Matching decompilation of Pokemon Colosseum (NTSC-U) using the standard dtk template, with progress shown on decomp.dev.
Pokemon XD decompilation
Pokemon XD: Gale of Darkness
TeamOrre decompilation of Pokemon XD with progress tracked for retail and demo code and data.
Ratatouille decompilation
Disney-Pixar Ratatouille (USA)
Matching decompilation of the GameCube version of Ratatouille by Asobo Studio, with separate progress tracking for game, engine and libGC code.
Resident Evil 4 GameCube debug build decomp
Resident Evil 4 (GameCube G4BE08 debug build)
Complete byte-identical decompilation of the GameCube debug build of Resident Evil 4, which shipped with symbol files.
Resident Evil: Code Veronica X decompilation
Resident Evil - Code: Veronica X (GameCube)
Decompilation of the GameCube version of Code: Veronica X.
Sonic Adventure 2: Battle decompilation
Sonic Adventure 2: Battle
A young decompilation of the GameCube Sonic Adventure 2: Battle, started in 2026.
Sonic Adventure DX decompilation
Sonic Adventure DX
Decompilation of Sonic Adventure DX from the doldecomp group.
Sonic Heroes decompilation
Sonic Heroes
In-progress matching decompilation of the GameCube version of Sonic Heroes with code, data and SDK progress trackers.
Sonic Riders disassembly
Sonic Riders (USA)
Work-in-progress decompilation of the US Sonic Riders executable from the doldecomp group. Inactive since 2022.
SpongeBob SquarePants: Battle for Bikini Bottom decompilation
SpongeBob SquarePants: Battle for Bikini Bottom
Decompilation of the 3D platformer with public progress tracking of perfect and fuzzy function matches.
Star Fox Adventures decompilation
Star Fox Adventures
Decompilation of Star Fox Adventures for the GameCube, with progress shown on decomp.dev.
Star Fox Adventures Decompilation
Star Fox Adventures (debug build)
Work-in-progress decompilation of the debug version of Star Fox Adventures using SDK code from doldecomp.
SunPad
Super Mario Sunshine
Ahead-of-time recompilation of Super Mario Sunshine for iPhone, iPad and Apple Silicon Macs with Metal rendering and touch controls; experimental Apple TV support.
Super Mario Strikers decompilation
Super Mario Strikers
Matching decompilation of Super Mario Strikers with public code and link progress.
Super Mario Sunshine decompilation
Super Mario Sunshine
Work-in-progress matching decompilation of Super Mario Sunshine.
Super Smash Bros. Melee decompilation
Super Smash Bros. Melee
Matching decompilation of the US release of Melee, now fully decompiled. It opens the door to deeper mods and netplay tooling built on real source.
The Wind Waker decompilation
The Legend of Zelda: The Wind Waker
Work-in-progress matching decompilation of The Wind Waker for GameCube, most of the way through its code.
Twilight Princess decompilation
The Legend of Zelda: Twilight Princess
Zelda Reverse Engineering Team decompilation of Twilight Princess whose GameCube code fully matches, with linking and other versions still in progress.
TY the Tasmanian Tiger decompilation
TY the Tasmanian Tiger
Decompilation of the GameCube version of Krome's TY the Tasmanian Tiger.