Platforms

GameCube

43 projects: 34 decompilations, 1 static recompilations, and the rest ports, rewrites and clean-room builds.

GameCube · 2001 · ★ 1.4k

Animal Crossing decompilation

Animal Crossing

A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.

Matching decomp Human-led

GameCube · 2003 · ★ 50

Animal Forest e+ Decompilation

Animal Forest e+ (JP)

Decompilation of the Japanese Animal Forest e+ for GameCube, tracking DOL and REL progress.

Matching decomp Not stated

GameCube · 2001 · ★ 30

Dolphin SDK 2001 decompilation

Dolphin SDK libraries (May 2001)

Decompilation of the 5-23-2001 Dolphin SDK libraries.

Matching decomp Not stated

GameCube · 2003 · ★ 40

Final Fantasy Crystal Chronicles decompilation

Final Fantasy Crystal Chronicles

Decompilation of the GameCube action RPG with build status and progress tracking on a project site.

Matching decomp AI-assisted

GameCube · 2002 · ★ 66

Foxhollow

Star Fox Adventures

Fully native port of Star Fox Adventures built on the SFA decompilation and the Aurora platform layer.

Source port AI-assisted

GameCube · ★ 50

GCRecomp (GameCubeRecompiled)

GameCube PowerPC DOL executables

Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.

Tool Not stated

GameCube · ★ 322

Ghidra GameCube Loader

Nintendo GameCube executables

Ghidra loader for GameCube binaries.

Tool Human-led

GameCube · 2003 · ★ 88

Kirby Air Ride decompilation

Kirby Air Ride

Work-in-progress decompilation of the US and Korean releases of Kirby Air Ride that targets a matching main executable.

Matching decomp Human-led

GameCube · 2001 · ★ 37

Luigi's Mansion decompilation

Luigi's Mansion

Matching decompilation of Luigi's Mansion with progress tracked per region. The repository is archived.

Matching decomp Not stated

GameCube · 2003 · ★ 198

Mario Kart: Double Dash!! Decompilation

Mario Kart: Double Dash!!

doldecomp project decompiling Mario Kart: Double Dash!! for GameCube.

Matching decomp Human-led

GameCube · 2002 · ★ 865

Mario Party 4 decompilation

Mario Party 4

Matching decompilation of Mario Party 4 that reports full code coverage; Mario Party 5 and 6 projects followed.

Matching decomp Not stated

GameCube · 2003 · ★ 38

Mario Party 5 Decompilation

Mario Party 5

Decompilation of Mario Party 5 from the Mario Party decomp group, with DOL and REL progress tracking.

Matching decomp Not stated

GameCube · 2005 · ★ 28

Mario Party 7 Decompilation

Mario Party 7

Work-in-progress decompilation of Mario Party 7.

Matching decomp Not stated

GameCube · 2001 · ★ 106

Melee Unlocked

Super Smash Bros. Melee (NTSC 1.02)

Native Windows build of Super Smash Bros. Melee compiled from its decompiled C source, with Slippi rollback netplay and an unlocked frame rate, reading data from the player's own disc image.

Source port AI-assisted

GameCube · 2002 · ★ 797

Metaforce

Metroid Prime

Native reimplementation of the Metroid Prime engine, long-running and led by AxioDL, that loads the player's own game data.

Rewrite Human-led

GameCube · 2002 · ★ 362

Metroid Prime decompilation

Metroid Prime

Matching decompilation of the GameCube Metroid Prime, well past the 90% mark by code.

Matching decomp Human-led

GameCube · 2002 · ★ 400

Metroid Prime Port

Metroid Prime

Native build of Metroid Prime compiled from the PrimeDecomp decompilation and rendered with the Aurora SDL3/WebGPU layer; no emulator involved.

Source port Not stated

GameCube · ★ 167

ModernGekko

GameCube and Wii recompilations

Runtime that hosts statically recompiled GameCube and Wii games and loads native code mods.

Tool Not stated

GameCube · 2003 · ★ 35

Need for Speed: Underground Decompilation

Need for Speed: Underground (GameCube)

Decompilation of the GameCube release of Need for Speed: Underground, with code and data progress tracked on decomp.dev.

Matching decomp Not stated

GameCube · 2003 · ★ 149

OoT GameCube emulator decompilation

Ocarina of Time (JP-CE) GameCube emulator

Decompilation of the Nintendo GameCube emulator that runs Ocarina of Time on the JP collector's edition disc.

Matching decomp Not stated

GameCube · 2001 · ★ 63

OpenCrossing-Anbernic

Animal Crossing (GameCube)

Native ARM port of the Animal Crossing decompilation for Anbernic handheld devices, mapping the GameCube GX graphics API onto OpenGL ES.

Source port AI-assisted

GameCube · 2004 · ★ 141

Paper Mario: The Thousand Year Door decompilation

Paper Mario: The Thousand Year Door

Work-in-progress matching decompilation of Paper Mario: The Thousand Year Door.

Matching decomp Human-led

GameCube · 2004 · ★ 377

Pikmin 2 decompilation

Pikmin 2

Decompilation of Pikmin 2 for GameCube that is a hair short of fully matching.

Matching decomp Human-led

GameCube · 2001 · ★ 317

Pikmin decompilation

Pikmin

A complete matching decompilation of the original GameCube Pikmin, with remaining regional versions still being worked on.

Matching decomp Human-led

GameCube · 2003 · ★ 25

Pokemon Colosseum decompilation

Pokemon Colosseum (GC6E01)

Matching decompilation of Pokemon Colosseum (NTSC-U) using the standard dtk template, with progress shown on decomp.dev.

Matching decomp AI-assisted

GameCube · 2005 · ★ 35

Pokemon XD decompilation

Pokemon XD: Gale of Darkness

TeamOrre decompilation of Pokemon XD with progress tracked for retail and demo code and data.

Matching decomp Not stated

GameCube · 2007 · ★ 36

Ratatouille decompilation

Disney-Pixar Ratatouille (USA)

Matching decompilation of the GameCube version of Ratatouille by Asobo Studio, with separate progress tracking for game, engine and libGC code.

Matching decomp Not stated

GameCube · 2005 · ★ 344

Resident Evil 4 GameCube debug build decomp

Resident Evil 4 (GameCube G4BE08 debug build)

Complete byte-identical decompilation of the GameCube debug build of Resident Evil 4, which shipped with symbol files.

Matching decomp Not stated

GameCube · 2001 · ★ 36

Resident Evil: Code Veronica X decompilation

Resident Evil - Code: Veronica X (GameCube)

Decompilation of the GameCube version of Code: Veronica X.

Matching decomp Not stated

GameCube · 2001 · ★ 13

Sonic Adventure 2: Battle decompilation

Sonic Adventure 2: Battle

A young decompilation of the GameCube Sonic Adventure 2: Battle, started in 2026.

Matching decomp Not stated

GameCube · 2003 · ★ 48

Sonic Adventure DX decompilation

Sonic Adventure DX

Decompilation of Sonic Adventure DX from the doldecomp group.

Decompilation Human-led

GameCube · 2003 · ★ 26

Sonic Heroes decompilation

Sonic Heroes

In-progress matching decompilation of the GameCube version of Sonic Heroes with code, data and SDK progress trackers.

Matching decomp Not stated

GameCube · 2006 · ★ 36

Sonic Riders disassembly

Sonic Riders (USA)

Work-in-progress decompilation of the US Sonic Riders executable from the doldecomp group. Inactive since 2022.

Matching decomp Human-led

GameCube · 2003 · ★ 191

SpongeBob SquarePants: Battle for Bikini Bottom decompilation

SpongeBob SquarePants: Battle for Bikini Bottom

Decompilation of the 3D platformer with public progress tracking of perfect and fuzzy function matches.

Matching decomp Human-led

GameCube · 2002 · ★ 76

Star Fox Adventures decompilation

Star Fox Adventures

Decompilation of Star Fox Adventures for the GameCube, with progress shown on decomp.dev.

Matching decomp AI-assisted

GameCube · 2002 · ★ 25

Star Fox Adventures Decompilation

Star Fox Adventures (debug build)

Work-in-progress decompilation of the debug version of Star Fox Adventures using SDK code from doldecomp.

Matching decomp Not stated

GameCube · 2002 · ★ 180

SunPad

Super Mario Sunshine

Ahead-of-time recompilation of Super Mario Sunshine for iPhone, iPad and Apple Silicon Macs with Metal rendering and touch controls; experimental Apple TV support.

Static recomp AI-assisted

GameCube · 2005 · ★ 101

Super Mario Strikers decompilation

Super Mario Strikers

Matching decompilation of Super Mario Strikers with public code and link progress.

Matching decomp AI-assisted

GameCube · 2002 · ★ 347

Super Mario Sunshine decompilation

Super Mario Sunshine

Work-in-progress matching decompilation of Super Mario Sunshine.

Matching decomp Human-led

GameCube · 2001 · ★ 2.4k

Super Smash Bros. Melee decompilation

Super Smash Bros. Melee

Matching decompilation of the US release of Melee, now fully decompiled. It opens the door to deeper mods and netplay tooling built on real source.

Matching decomp Human-led

GameCube · 2002 · ★ 1.1k

The Wind Waker decompilation

The Legend of Zelda: The Wind Waker

Work-in-progress matching decompilation of The Wind Waker for GameCube, most of the way through its code.

Matching decomp Not stated

GameCube · 2006 · ★ 2.1k

Twilight Princess decompilation

The Legend of Zelda: Twilight Princess

Zelda Reverse Engineering Team decompilation of Twilight Princess whose GameCube code fully matches, with linking and other versions still in progress.

Matching decomp Human-led

GameCube · 2002 · ★ 36

TY the Tasmanian Tiger decompilation

TY the Tasmanian Tiger

Decompilation of the GameCube version of Krome's TY the Tasmanian Tiger.

Matching decomp Human-led