Recomp / RE tooling / PlayStation 2
PS2Recomp
Experimental static recompiler and runtime aiming to turn PlayStation 2 executables into native programs.
Tool Not stated wipFacts
- Original
- PS2 Emotion Engine (MIPS R5900) executables
- Platform
- PlayStation 2
- Method
- Tool
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- ran-j
- Started
- 2025-04
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by ran-j. Facts last checked 2026-10-13.
Sources
Related
All re tooling →GCRecomp (GameCubeRecompiled)
GameCube PowerPC DOL executables
Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.
ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.
m2c (formerly mips_to_c)
MIPS, PowerPC, ARM and SuperH assembly
Decompiler that turns assembly into a first-draft C function for matching decomp work; originally named mips_to_c.
N64: Recompiled
N64 MIPS binaries
Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.
ReXGlue SDK
Xbox 360 executables
Xbox 360 recompilation runtime and toolkit used by several 2026 community ports.
spimdisasm
MIPS binaries (N64, PS1, PS2, IRIX)
MIPS disassembler that emits re-assemblable assembly with symbol tracking; used as the disassembly backend for splat.