Platforms

PlayStation 4 decomps & recomps

5 community projects rebuild PlayStation 4 software: 2 static recompilations, 1 decompilation and 1 port, rewrites and clean-room builds, plus 1 apps, tools and preservation projects. Most-starred first; GitHub data as of 2026-10-18.

Decomp vs recomp

Static recompilations

ProjectOriginalStatusMadeLatestStars
The Last Guardian PC portThe Last Guardian 2016releasedNot statedv2026.10.17-b8d5f41
Oct 17, 2026
248
Gravity Rush 2 PC portGravity Rush 2 2017releasedNot statedv2026.10.17-fd637d0
Oct 17, 2026
46

Decompilations

ProjectOriginalStatusMadeLatestStars
PalebloodBloodborne 2015wip 0.01%Not stated—117

Ports, rewrites & clean-room builds

ProjectOriginalStatusMadeLatestStars
Driveclub-PCDriveclub 2014releasedNot statedv0.2.1
Oct 17, 2026
126

RE tooling

ProjectOriginalStatusMadeLatestStars
PS4RecompPlayStation 4 x86-64 executablesreleasedAI-assistedbinaries
Sep 21, 2026
13

Can I play PS4 games natively on PC?

Yes, for 3 games so far, including The Last Guardian PC port, Driveclub-PC and Gravity Rush 2 PC port. Most need data from your own copy of the original game.

What is the difference between a PS4 decomp and a recomp?

A decompilation rewrites the game's machine code as readable C that rebuilds the original; a static recompilation translates the machine code mechanically into C/C++ that runs natively. Recomps arrive faster; decomps are easier to mod and port.

Are these PS4 projects legal?

They publish code only, and the ones that need game data ask you to supply it from a copy you own. Recomp never links to ROMs, ISOs or game files.