PlayStation 4 decomps & recomps
5 community projects rebuild PlayStation 4 software: 2 static recompilations, 1 decompilation and 1 port, rewrites and clean-room builds, plus 1 apps, tools and preservation projects. Most-starred first; GitHub data as of 2026-10-18.
Static recompilations
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| The Last Guardian PC port | The Last Guardian | released | Not stated | v2026.10.17-b8d5f41 | 248 |
| Gravity Rush 2 PC port | Gravity Rush 2 | released | Not stated | v2026.10.17-fd637d0 | 46 |
Decompilations
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| Paleblood | Bloodborne | wip 0.01% | Not stated | — | 117 |
Ports, rewrites & clean-room builds
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| Driveclub-PC | Driveclub | released | Not stated | v0.2.1 | 126 |
RE tooling
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| PS4Recomp | PlayStation 4 x86-64 executables | released | AI-assisted | binaries | 13 |
Can I play PS4 games natively on PC?
Yes, for 3 games so far, including The Last Guardian PC port, Driveclub-PC and Gravity Rush 2 PC port. Most need data from your own copy of the original game.
What is the difference between a PS4 decomp and a recomp?
A decompilation rewrites the game's machine code as readable C that rebuilds the original; a static recompilation translates the machine code mechanically into C/C++ that runs natively. Recomps arrive faster; decomps are easier to mod and port.
Are these PS4 projects legal?
They publish code only, and the ones that need game data ask you to supply it from a copy you own. Recomp never links to ROMs, ISOs or game files.