Recomp / RE tooling / PlayStation 4
PS4Recomp
Experimental ahead-of-time recompiler that turns PS4 x86-64 programs into C for Apple Silicon, paired with a Metal-based GNM graphics layer.
Tool AI-assisted released
Facts
- Original
- PlayStation 4 x86-64 executables
- Platform
- PlayStation 4
- Method
- Tool
- Provenance
- AI-assisted · AGENTS.md in repo describe agent workflow (GitHub) what this means
- Status
- released
- Licence
- GPL-2.0
- Team
- wie-project
- Started
- 2026-09
- Runs on
- macOS
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by wie-project. Facts last checked 2026-10-17. Suggest a correction
Sources
Related
All re tooling →Project Champollion
Apple Rosetta 2
Archived research into how Rosetta 2 translates x86-64 code to ARM on Apple Silicon, with notes and tools.
PSXRecomp
PlayStation (MIPS R3000A) games
General-purpose static recompiler for PlayStation games: MIPS R3000A code from a disc is translated to C and linked against a hardware-accurate runtime. Maintained by mstan within Retro Porting Toolkit.
WiiCompiled
Wii and GameCube PowerPC executables (first target: Mario Kart Wii)
Static recompiler and runtime that turns Wii/GameCube PowerPC game code into native PC programs, first used for a Mario Kart Wii port and since by several other ports. Translation runs locally against your own disc.