Recomp / Games / Nintendo 64

n64dd decompilation

Decompilation of the 64DD expansion-support code segment found in Ocarina of Time, built alongside the zeldaret OoT project.

Matching decomp Human-led stalled
Stars20
Commits, 30 days0
Latest release—
Last pushSep 6, 2024

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
The Legend of Zelda: Ocarina of Time (64DD support code) (1998)
Platform
Nintendo 64
Method
Matching decomp
Provenance
Human-led · Repo created 2022, predates AI coding tools (GitHub) what this means
Status
stalled
Licence
none
Team
Decompollaborate
Started
2022-01
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of The Legend of Zelda: Ocarina of Time (64DD support code) you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Decompollaborate. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo 64 · 1998 · ★ 393

HarkinianPad

The Legend of Zelda: Ocarina of Time

iPhone and iPad build of Ship of Harkinian with Metal rendering, touch and controller support, and a file-based setup that avoids shipping the ROM.

Source port AI-assisted
+13 ★ in 4 days

Nintendo 64 · 1998 · ★ 5.6k

Ocarina of Time decompilation

The Legend of Zelda: Ocarina of Time

Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.

Matching decomp Human-led
+64 ★ in 4 days

Nintendo 64 · 1998 · ★ 5.7k

Ship of Harkinian

The Legend of Zelda: Ocarina of Time

HarbourMasters' PC port of Ocarina of Time compiled from the zeldaret decompilation, with enhancements, a randomizer and mod support. Assets are extracted from your own ROM.

Source port Human-led
▶ Playable

Nintendo 64 · 1998 · ★ 0

The Legend of Zelda: Ocarina of Time (clean room)

The Legend of Zelda: Ocarina of Time

Ocarina of Time running on a WebGL2 build of Ship of Harkinian, with all retail textures, audio and text assets regenerated so the build needs no ROM.

Clean-room AI-assisted playable
+5 ★ in 4 days

Nintendo 64 · 2000 · ★ 60

007: The World Is Not Enough static recompilation

007: The World Is Not Enough

Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.

Static recomp Not stated
▶ Playable

Nintendo 64 · 1998 · ★ 0

1080° Snowboarding (clean room)

1080° Snowboarding

1080° Snowboarding playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable