Recomp / Games / Nintendo 64
GoldenEye Metal
Source-only static recompilation of GoldenEye 007 targeting Apple Silicon with a Metal renderer, offering original and remastered graphics and split-screen.
Static recomp Not stated releasedFacts
- Original
- GoldenEye 007 (1997)
- Platform
- Nintendo 64
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- unknown
- Team
- ysrdevs
- Started
- 2026-07
- Runs on
- macOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of GoldenEye 007 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by ysrdevs. Facts last checked 2026-10-14. Suggest a correction
Sources
Related
All games →GoldenEye 007 (clean room)
GoldenEye 007
GoldenEye 007 playable in the browser without a ROM, from the n64decomp/007 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.
GoldenEye 007 decompilation
GoldenEye 007
Long-running effort to rebuild Rare's GoldenEye 007 as matching C for its NTSC, PAL and Japanese ROMs. Its public status page now shows the code at 100%.
GoldenEye 007 PC Recompilation
GoldenEye 007 (Xbox 360 remaster)
Native PC recompilation of the Xbox 360 remaster of GoldenEye 007, a hobby work in progress.
GoldenEye PC Port
GoldenEye 007
Native PC port of GoldenEye 007 for Windows, Linux, macOS and Steam Deck, built on an open decompilation of the N64 game.
GoldenEye64Recomp
GoldenEye 007
macOS and Linux port of GoldenEye 007 based on GoldenRecomp: the complete decompilation is statically recompiled with N64Recomp and rendered with RT64.
GoldenRecomp
GoldenEye 007
Experimental N64: Recompiled build of GoldenEye 007 that reworks the decompilation to drop TLB use so the recompiler can handle it.