Recomp / Games / PlayStation 2

DQ8 Recompiled

Experimental native port of Dragon Quest VIII for PlayStation 2 using PS2Recomp, translating MIPS code to C++ locally.

Static recomp Not stated released
Stars67+11 ★ in 4 days
Commits, 30 days143
Latest release3e74da6Oct 11, 2026
Last pushOct 11, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Dragon Quest VIII: Journey of the Cursed King (2004)
Platform
PlayStation 2
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
GPL-3.0
Team
Sinan-Karakaya
Started
2026-09
Runs on
Windows, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Dragon Quest VIII: Journey of the Cursed King you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Sinan-Karakaya. Facts last checked 2026-10-14. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+3 ★ in 4 days

PlayStation 2 · ★ 282

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+16 ★ in 4 days

PlayStation 2 · 2004 · ★ 97

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2007 · ★ 25

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+20 ★ in 4 days

PlayStation 2 · 2007 · ★ 99

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated

PlayStation 2 · 2003 · ★ 18

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated
+6 ★ in 4 days

PlayStation 2 · 2000 · ★ 94

Chronicle (DCDecomp)

Dark Cloud

Work-in-progress matching decompilation of Dark Cloud for PS2, tracked separately for the NTSC and PAL releases.

Matching decomp Not stated