Platforms

Apple II decomps & recomps

5 community projects rebuild Apple II software: 0 static recompilations, 1 decompilation and 2 ports, rewrites and clean-room builds, plus 2 apps, tools and preservation projects. Most-starred first; GitHub data as of 2026-10-18.

Decomp vs recomp

Decompilations

ProjectOriginalStatusMadeLatestStars
Choplifter reverse engineeringChoplifter 1982wipNot stated—100

Ports, rewrites & clean-room builds

ProjectOriginalStatusMadeLatestStars
SorceryWizardry: Proving Grounds of the Mad Overlord 1981wipHuman-led—245
Open SosariaUltima (1981) 1981releasedNot statedv0.6.0
Aug 22, 2026
12

Apps & creative tools

ProjectOriginalStatusMadeLatestStars
Apple II DeskTopApple II DeskTop (ProDOS GUI) 1985releasedHuman-ledv1.5
Nov 13, 2025
323

OS & system

ProjectOriginalStatusMadeLatestStars
ApplEmApple IIe / Apple II Plus 1983releasedAI-assistedv1.6.0
Sep 10, 2026
20

Can I play Apple II games natively on PC?

Yes, for 1 game so far, including Open Sosaria. Most need data from your own copy of the original game.

What is the difference between a Apple II decomp and a recomp?

A decompilation rewrites the game's machine code as readable C that rebuilds the original; a static recompilation translates the machine code mechanically into C/C++ that runs natively. Recomps arrive faster; decomps are easier to mod and port.

Are these Apple II projects legal?

They publish code only, and the ones that need game data ask you to supply it from a copy you own. Recomp never links to ROMs, ISOs or game files.