Recomp / Games / PlayStation
XenogearsRecomp
Static recompilation of the US release of Xenogears built on the PSXRecomp MIPS-to-C framework, working with OpenBIOS or a retail BIOS.
Static recomp AI-assisted wipFacts
- Original
- Xenogears (1998)
- Platform
- PlayStation
- Method
- Static recomp
- Provenance
- AI-assisted · README states the project is AI-assisted (GitHub) what this means
- Status
- wip
- Licence
- unknown
- Team
- OpokXeno
- Started
- 2026-07
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Xenogears you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by OpokXeno. Facts last checked 2026-10-14. Suggest a correction
Sources
Related
All games →Noah
Xenogears
Decompilation and reimplementation of the US release of Xenogears, with all executing game code recovered; only the PSX hardware layer is emulated.
Xenogears decompilation
Xenogears
Matching decompilation project for Xenogears on PlayStation, with an online progress site.
007: The World Is Not Enough static recompilation
007: The World Is Not Enough
Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.
AC6Recomp
Ace Combat 6: Fires of Liberation
Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
Ace Combat 5 static recompilation
Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.