Recomp / Games / PlayStation

wipEout Rewrite

Reimplementation of the 1995 PlayStation racer in C, playable in the browser when you supply the original data, documented in the author's blog.

Rewrite Not stated wip
Stars3.0k+6 ★ in 4 days
Commits, 30 days6
Latest release—
Last pushSep 27, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
wipEout (1995) (1995)
Platform
PlayStation
Method
Rewrite
Provenance
Not stated what this means
Status
wip
Licence
none
Team
phoboslab
Started
2023-08
Runs on
Windows, Linux, macOS, Web
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of wipEout (1995) you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by phoboslab. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
+1 ★ in 4 days

Nintendo 64 · 1998 · ★ 32

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

Matching decomp Human-led
+3 ★ in 4 days

Nintendo 64 · 1998 · ★ 41

AeroGauge: Recompiled

AeroGauge

Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.

Static recomp AI-assisted
+3 ★ in 4 days

Nintendo 64 · 1996 · ★ 45

Automobili Lamborghini: Recompiled

Automobili Lamborghini

Static recompilation of the North American N64 racer into a native port, with release packages for Windows. Still in development.

Static recomp AI-assisted

Windows · 2001 · ★ 12

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated

PlayStation · 1995 · ★ 13

Battle Arena Toshinden Recompiled

Battle Arena Toshinden

Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.

Static recomp Not stated