Recomp / Games / PlayStation
wipEout Rewrite
Reimplementation of the 1995 PlayStation racer in C, playable in the browser when you supply the original data, documented in the author's blog.
Rewrite Not stated wipFacts
- Original
- wipEout (1995) (1995)
- Platform
- PlayStation
- Method
- Rewrite
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- none
- Team
- phoboslab
- Started
- 2023-08
- Runs on
- Windows, Linux, macOS, Web
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of wipEout (1995) you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by phoboslab. Facts last checked 2026-10-14. Suggest a correction
Sources
Related
All games →Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
AeroGauge decompilation
AeroGauge
Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.
AeroGauge: Recompiled
AeroGauge
Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.
Automobili Lamborghini: Recompiled
Automobili Lamborghini
Static recompilation of the North American N64 racer into a native port, with release packages for Windows. Still in development.
AutoZone Motor City Online
Motor City Online
Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.
Battle Arena Toshinden Recompiled
Battle Arena Toshinden
Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.