Recomp / Games / Windows

Tomb Engine

Open-source engine for custom levels in the style of the classic Tomb Raider games, lifting their limits and fixing bugs.

Rewrite Human-led wip
Image: the project's own README · source
Stars345+2 ★ in 4 days
Commits, 30 days0
Latest release—
Last pushOct 17, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Classic Tomb Raider games (custom level engine)
Platform
Windows
Method
Rewrite
Provenance
Human-led · Repo created 2018, predates AI coding tools (GitHub) what this means
Status
wip
Licence
unknown
Team
TombEngine
Started
2018-07
Runs on
Windows
Needs the original
No

How to get it legally

Download it from the official repository or website. No original files are needed.

This project was rebuilt by TombEngine. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+5 ★ in 4 days

Windows · 2000 · ★ 316

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated

Windows · 1997 · ★ 128

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+2 ★ in 4 days

Windows · 2001 · ★ 136

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated

Windows · 2001 · ★ 12

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated