Recomp / Games / Windows

SAMP Source

Attempt to rebuild samp.dll from C++ source until the output is byte-identical to the original, using AI-assisted reverse engineering.

Matching decomp AI-assisted wip
Stars38+1 ★ in 4 days
Commits, 30 days0
Latest release—
Last pushSep 10, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
SA-MP 0.3.7 R5 (GTA San Andreas multiplayer mod)
Platform
Windows
Method
Matching decomp
Provenance
AI-assisted · README states AI-assisted reverse engineering and AGENTS.md is present (GitHub) what this means
Status
wip
Licence
none
Team
Dryxio
Started
2026-09
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of SA-MP 0.3.7 R5 (GTA San Andreas multiplayer mod) you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Dryxio. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+5 ★ in 4 days

Windows · 2000 · ★ 316

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated

Windows · 1997 · ★ 128

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+10 ★ in 4 days

GameCube · 2001 · ★ 1.4k

Animal Crossing decompilation

Animal Crossing

A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.

Matching decomp Human-led
+2 ★ in 4 days

Windows · 2001 · ★ 136

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated