SADX Cutscene Decompilation
Decompilation of all 206 event scripts in Sonic Adventure DX, intended as a base for mods.
Decompilation Human-led stalledFacts
- Original
- Sonic Adventure DX (event scripts) (2003)
- Platform
- Windows
- Method
- Decompilation
- Provenance
- Human-led · Repo created 2020, predates AI coding tools (GitHub) what this means
- Status
- stalled
- Licence
- none
- Team
- X-Hax
- Started
- 2020-07
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Sonic Adventure DX (event scripts) you own. Recomp never links to ROMs, discs or game data.
This project was decompiled by X-Hax. Facts last checked 2026-10-14. Suggest a correction
Sources
Related
All games →Sonic Adventure DX decompilation
Sonic Adventure DX
Decompilation of Sonic Adventure DX from the doldecomp group.
3D Pinball Space Cadet Disassembly
3D Pinball for Windows: Space Cadet
Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.
Abyss Engine
Diablo II
Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.
Age of Empires Free Software Remake
Age of Empires and The Rise of Rome
C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.
Arcanum Unity Reimplementation
Arcanum: Of Steamworks and Magick Obscura
Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.
AutoZone High Stakes
Need for Speed: High Stakes (PC 4.50)
Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.