Recomp / Games / Windows

OpenUG2

From-scratch reimplementation of the Need for Speed: Underground 2 engine in C++, still early.

Rewrite Not stated wip
Image: the project's own README · source
Stars101+6 ★ in 4 days
Commits, 30 days183
Latest release—
Last pushOct 16, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Need for Speed: Underground 2 (2004)
Platform
Windows
Method
Rewrite
Provenance
Not stated what this means
Status
wip
Licence
unknown
Team
whoismept
Started
2026-07
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: Underground 2 you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by whoismept. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+38 ★ in 4 days

Windows · 2004 · ★ 118

Need for Speed Underground 2 Recompiled

Need for Speed: Underground 2

Static recompilation of the x86 Need for Speed Underground 2 executable to native C using pcrecomp, with a Vulkan runtime.

Static recomp Not stated
+26 ★ in 4 days

Xbox · 2004 · ★ 141

NFSU2 for Switch

Need for Speed: Underground 2

Lifts the original Xbox NFSU2 executable to C with xboxrecomp and runs it as Switch homebrew or on Linux, with Vulkan/OpenGL renderers, widescreen and split screen; menus and races work, some rendering modes remain.

Static recomp Not stated
+1 ★ in 4 days

MS-DOS · 1993 · ★ 111

1oom

Master of Orion (1993)

Engine recreation of the original DOS Master of Orion that needs the original files; this fork is no longer in development, with the vanilla branch carrying the latest engine.

Rewrite Human-led

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+5 ★ in 4 days

Windows · 2000 · ★ 316

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated
+1 ★ in 4 days

Nintendo 64 · 1998 · ★ 32

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

Matching decomp Human-led