Recomp / Games / Windows

OpenRayman

C++11 and OpenGL reimplementation of the Rayman 2 engine. It needs the base game files and has been inactive since 2016.

Rewrite Human-led stalled
Stars50+0 ★ in 4 days
Commits, 30 days0
Latest release—
Last pushAug 14, 2016

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Rayman 2: The Great Escape (1999)
Platform
Windows
Method
Rewrite
Provenance
Human-led · Repo created 2016, predates AI coding tools (GitHub) what this means
Status
stalled
Licence
unknown
Team
imaginaryPineapple
Started
2016-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Rayman 2: The Great Escape you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by imaginaryPineapple. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+1 ★ in 4 days

MS-DOS · 1993 · ★ 111

1oom

Master of Orion (1993)

Engine recreation of the original DOS Master of Orion that needs the original files; this fork is no longer in development, with the vanilla branch carrying the latest engine.

Rewrite Human-led

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+5 ★ in 4 days

Windows · 2000 · ★ 316

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated

Windows · 1997 · ★ 128

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+2 ★ in 4 days

Windows · 2001 · ★ 136

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated