Recomp / Games / Windows

OpenNFS

Scratch-built engine that loads tracks, cars and other assets from the original files of Need for Speed 1-5 and aims to replicate the look and handling of each game.

Rewrite Human-led wip
Stars845
Commits, 30 days0
Latest release—
Last pushJun 21, 2026

GitHub figures as of 2026-10-14, refreshed daily.

Facts

Original
Need for Speed (1990s series) (1998)
Platform
Windows
Method
Rewrite
Provenance
Human-led · Started 2015 by a known volunteer team, predating AI coding agents (repository history) what this means
Status
wip
Licence
MIT
Team
OpenNFS
Started
2015-02
First release
2020-07
Runs on
Windows, Linux, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed (1990s series) you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by OpenNFS. Facts last checked 2026-10-13.

Sources

Something wrong or out of date? Send a correction.

Nintendo 64 · 1999 · ★ 62

Beetle Adventure Racing recomp (continued)

Beetle Adventure Racing!

Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance.

Static recomp AI-assisted

Nintendo 64 · 1999 · ★ 17

Beetle Adventure Racing! decompilation

Beetle Adventure Racing!

Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets.

Matching decomp Human-led

Arcade (Sega Model 2) · 1993 · ★ 194

Daytona USA static recompilation

Daytona USA

Translates the Model 2 board's i960 main program and its TGP geometry code into portable C++ and reimplements the graphics hardware natively, checking results against MAME; needs the user's own ROM set and has ports to phones and the Vita.

Static recomp Not stated

Windows · 1996 · ★ 9.0k

Devilution

Diablo

Reconstructed source for Diablo, guided by symbol data left on the Japanese PlayStation port and a debug build hidden in the PC release. DevilutionX grew from it.

Decompilation Human-led

Windows · 1996 · ★ 9.8k

DevilutionX

Diablo and Hellfire

Modern, cross-platform Diablo built on the Devilution reconstruction; it needs DIABDAT.MPQ from your copy, or plays the shareware data.

Source port Human-led

Nintendo 64 · 1997 · ★ 422

Diddy Kong Racing decompilation

Diddy Kong Racing

Diddy Kong Racing rebuilt as matching C, with decompilation finished and documentation tracked separately. An SDL2 PC port has grown from it.

Matching decomp Human-led