Recomp / Games / Windows

OpenJKDF2

Cross-platform, function-by-function C reimplementation of Jedi Knight: Dark Forces II.

Decompilation Human-led wip
Image: the project's own README · source
Stars768+4 ★ in 4 days
Commits, 30 days19
Latest release—
Last pushOct 13, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Star Wars Jedi Knight: Dark Forces II (1997)
Platform
Windows
Method
Decompilation
Provenance
Human-led · Repo created 2018, predates AI coding tools (GitHub) what this means
Status
wip
Licence
unknown
Team
shinyquagsire23
Started
2018-07
Runs on
Windows, Linux, macOS, Web
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Star Wars Jedi Knight: Dark Forces II you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by shinyquagsire23. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1997 · ★ 110

Gorc

Star Wars Jedi Knight: Dark Forces II

Early-development recreation of the Dark Forces II game engine in C++.

Rewrite Human-led

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+5 ★ in 4 days

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Abyss Engine

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Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated

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Rewrite Human-led
+2 ★ in 4 days

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Arcanum: Of Steamworks and Magick Obscura

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Rewrite Not stated

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AutoZone High Stakes

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Rewrite Not stated