OpenCity2k
Python re-implementation of SimCity 2000 aiming at fidelity to the original plus optional enhancements; idle since early 2024.
Rewrite Human-led stalledFacts
- Original
- SimCity 2000 (1993)
- Platform
- MS-DOS
- Method
- Rewrite
- Provenance
- Human-led · Repo created 2018, predates AI coding tools (GitHub) what this means
- Status
- stalled
- Licence
- AGPL-3.0
- Team
- OpenCity2k
- Started
- 2018-08
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of SimCity 2000 you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by OpenCity2k. Facts last checked 2026-10-14. Suggest a correction
Sources
Related
All games →OpenSC2K
SimCity 2000
Open-source remake of SimCity 2000 built with Rust and Godot, available for desktop systems.
OpenSC2K
SimCity 2000
Remake of SimCity 2000 written in JavaScript on Electron with HTML5 canvas; large parts remain unimplemented.
1oom
Master of Orion (1993)
Engine recreation of the original DOS Master of Orion that needs the original files; this fork is no longer in development, with the vanilla branch carrying the latest engine.
64Doom
Doom
Source port of the original Doom to the Nintendo 64.
Age of Empires Free Software Remake
Age of Empires and The Rise of Rome
C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.
Arcanum Unity Reimplementation
Arcanum: Of Steamworks and Magick Obscura
Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.