Recomp / Games / PlayStation

nfs4-decomp

Early byte-matching decompilation of the PSX High Stakes executable using splat, the original PsyQ compiler with maspsx, and objdiff; the repo is all-rights-reserved, with one authorized port maintained separately.

Matching decomp AI-assisted wip · 0.48%
Stars47
Commits, 30 days585
Latest release—
Last pushOct 14, 2026
Progress0.48%github.com

GitHub figures as of 2026-10-14, refreshed daily.

Facts

Original
Need for Speed: High Stakes (1999)
Platform
PlayStation
Method
Matching decomp
Provenance
AI-assisted · README addresses AI agents directly: "If you're an agent resuming after /compact, open it [METHODOLOGY.md] before touching anything." what this means
Status
wip · 0.48%
Licence
proprietary
Team
Caesar0007
Started
2026-06
Runs on
PlayStation
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: High Stakes you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Caesar0007. Facts last checked 2026-10-14.

Sources

Something wrong or out of date? Send a correction.

Nintendo 64 · 1999 · ★ 62

Beetle Adventure Racing recomp (continued)

Beetle Adventure Racing!

Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance.

Static recomp AI-assisted

Nintendo 64 · 1999 · ★ 17

Beetle Adventure Racing! decompilation

Beetle Adventure Racing!

Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets.

Matching decomp Human-led

Arcade (Sega Model 2) · 1993 · ★ 194

Daytona USA static recompilation

Daytona USA

Translates the Model 2 board's i960 main program and its TGP geometry code into portable C++ and reimplements the graphics hardware natively, checking results against MAME; needs the user's own ROM set and has ports to phones and the Vita.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 422

Diddy Kong Racing decompilation

Diddy Kong Racing

Diddy Kong Racing rebuilt as matching C, with decompilation finished and documentation tracked separately. An SDL2 PC port has grown from it.

Matching decomp Human-led

Nintendo 64 · 1998 · ★ 106

F-Zero X decompilation

F-Zero X

Work-in-progress matching decompilation of F-Zero X, with a sister repository for the 64DD Expansion Kit. Most of the code is already matched.

Matching decomp Not stated

PlayStation · 1997 · ★ 168

Final Fantasy VII decompilation

Final Fantasy VII

Matching decompilation of the original PlayStation Final Fantasy VII, from the author of sotn-decomp.

Matching decomp Not stated