Recomp / Games / PlayStation 2

Mikompilation

Decompilation and engine reimplementation effort for Fatal Frame II: Crimson Butterfly; stalled since mid-2024.

Decompilation Human-led stalled
Image: the project's own GitHub preview · source
Stars58+1 ★ in 4 days
Commits, 30 days0
Latest releasev0.0.1Jan 5, 2023
Last pushJun 13, 2024

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Fatal Frame II: Crimson Butterfly (2003)
Platform
PlayStation 2
Method
Decompilation
Provenance
Human-led · Repo created 2021, predates AI coding tools (GitHub) what this means
Status
stalled
Licence
BSD-2-Clause
Team
Mikompilation
Started
2021-12
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Fatal Frame II: Crimson Butterfly you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Mikompilation. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+3 ★ in 4 days

PlayStation 2 · ★ 282

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+16 ★ in 4 days

PlayStation 2 · 2004 · ★ 97

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2007 · ★ 25

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+20 ★ in 4 days

PlayStation 2 · 2007 · ★ 99

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated

PlayStation 2 · 2003 · ★ 18

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated
+6 ★ in 4 days

PlayStation 2 · 2000 · ★ 94

Chronicle (DCDecomp)

Dark Cloud

Work-in-progress matching decompilation of Dark Cloud for PS2, tracked separately for the NTSC and PAL releases.

Matching decomp Not stated