Kirpich
Native reimplementation of Game Boy Tetris that reproduces the cartridge's behaviour without emulation, taking graphics and sound from the player's cartridge image.
Rewrite Not stated released
Facts
- Original
- Tetris (Game Boy) (1989)
- Platform
- Game Boy
- Method
- Rewrite
- Provenance
- Not stated what this means
- Status
- released
- Licence
- AGPL-3.0
- Team
- etroimcasso
- Started
- 2026-08
- Runs on
- Windows, macOS, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Tetris (Game Boy) you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by etroimcasso. Facts last checked 2026-10-17. Suggest a correction
Sources
Related
All games →Tengen NES Tetris Disassembly
Tetris (Tengen, NES)
Disassembly of Tengen's 1989 NES Tetris built with cc65, with labelling and documentation still in progress.
Tetris (Game Boy) disassembly
Tetris (Game Boy)
Annotated disassembly of Game Boy Tetris that assembles 1:1 to the official world release.
Tetris (Game Boy) Disassembly
Tetris (Game Boy)
Disassembly of Tetris for the Game Boy.
Tetris NES Disassembly
Tetris (NES)
Disassembly of the NES version of Tetris that rebuilds a ROM matching the US release.
Age of Empires Free Software Remake
Age of Empires and The Rise of Rome
C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.
Arcanum Unity Reimplementation
Arcanum: Of Steamworks and Magick Obscura
Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.