Recomp / Games / iPod

iPod Click Wheel Recomps

Collection of recompiled iPod Classic games, made to run natively on modern systems.

Static recomp AI-assisted released
Image: the project's own README · source
Stars57+2 ★ in 4 days
Commits, 30 days0
Latest releasev1.0.1Sep 6, 2026
Last pushSep 6, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
iPod Click Wheel games (2006)
Platform
iPod
Method
Static recomp
Provenance
AI-assisted · README: author relied heavily on Claude what this means
Status
released
Licence
GPL-3.0
Team
DogParty
Started
2026-09
Runs on
Windows, Linux, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of iPod Click Wheel games you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by DogParty. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+5 ★ in 4 days

Nintendo 64 · 2000 · ★ 60

007: The World Is Not Enough static recompilation

007: The World Is Not Enough

Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
+16 ★ in 4 days

PlayStation 2 · 2004 · ★ 97

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated
+1 ★ in 4 days

Nintendo 64 · 1998 · ★ 26

AnnePad

Pokemon Stadium

iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app.

Static recomp AI-assisted
+8 ★ in 4 days

Xbox 360 · 2008 · ★ 74

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated