Recomp / Games / Nintendo Switch

EventFlow decompilation

Decompilation of EventFlow, the event-scripting library used in Nintendo first-party Switch games.

Matching decomp Human-led stalled
Stars16
Commits, 30 days0
Latest release—
Last pushOct 14, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
EventFlow (evfl), Nintendo first-party library
Platform
Nintendo Switch
Method
Matching decomp
Provenance
Human-led · Repo created 2020, predates AI coding tools (GitHub) what this means
Status
stalled
Licence
none
Team
open-ead
Started
2020-12
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of EventFlow (evfl), Nintendo first-party library you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by open-ead. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo Switch · ★ 46

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led
+44 ★ in 4 days

Nintendo Switch · 2017 · ★ 2.3k

Breath of the Wild decompilation

The Legend of Zelda: Breath of the Wild

Experimental decompilation of version 1.5.0 of Breath of the Wild for Switch, run by the Zelda Reverse Engineering Team.

Matching decomp Human-led

Nintendo Switch · 2018 · ★ 20

cttt-decomp

Captain Toad: Treasure Tracker (Switch v1.3.0)

Early decompilation of version 1.3.0 of the Switch release of Captain Toad: Treasure Tracker, working from the user's own main executable.

Matching decomp Human-led

Nintendo 64 · 1997 · ★ 13

Golden Balloon NX

Diddy Kong Racing

Nintendo Switch homebrew build of the Golden Balloon Diddy Kong Racing source port, compiled natively for ARM64 and reading data from the user's own cartridge dump.

Source port Not stated

Nintendo Switch · 2018 · ★ 46

HWDER

Hyrule Warriors: Definitive Edition

Static recompilation of the Switch game Hyrule Warriors: Definitive Edition to native Windows x64, with its own runtime for the Horizon OS, GPU and audio.

Static recomp Not stated
+1.1k ★ in 4 days

Nintendo Switch · 2019 · ★ 1.2k

LAS Recomp

The Legend of Zelda: Link's Awakening (2019)

Beta static recompilation of the Switch Link's Awakening remake that performs the recompile locally from the user's v1.0.0 game files, adding unlocked aspect ratios, remapping and a built-in randomizer.

Static recomp AI-generated