Recomp / Games / PlayStation

Digimon World 2 PC Port

Native Windows and Linux port of Digimon World 2 built from the game's matching decompilation, with widescreen output; the user supplies their own disc image.

Source port Not stated released
Image: the project's own README · source
Stars18
Commits, 30 days1954
Latest releasev1.0.0-betaOct 15, 2026
Last pushOct 15, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Digimon World 2 (2000)
Platform
PlayStation
Method
Source port
Provenance
Not stated what this means
Status
released
Licence
CC0-1.0
Team
Wyrelade
Started
2026-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Digimon World 2 you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by Wyrelade. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation · 2000 · ★ 16

Digimon World 2 Decompilation

Digimon World 2

Work-in-progress matching decompilation of the USA PS1 release of Digimon World 2, covering the main executable and stage overlays.

Matching decomp Not stated

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

PlayStation · 1995 · ★ 13

Battle Arena Toshinden Recompiled

Battle Arena Toshinden

Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.

Static recomp Not stated
+11 ★ in 4 days

PlayStation · 1998 · ★ 74

BFM Decomp

Brave Fencer Musashi

Matching decompilation of Brave Fencer Musashi (SLUS-00726) in which 218 binaries rebuild byte-identical from C. AI-assisted workflow.

Matching decomp AI-assisted
+7 ★ in 4 days

PlayStation · 1999 · ★ 68

Bloody Roar II Recompiled

Bloody Roar II

Static recompilation of the PlayStation fighter Bloody Roar II into a native PC executable, with builds for the European and US releases. Requires the user's own disc.

Static recomp Not stated

PlayStation · 1997 · ★ 94

C2C

Crash Bandicoot 2: Cortex Strikes Back

Converts the game's MIPS code into C that runs against an emulated PlayStation for I/O, with pieces then hand-decompiled over time.

Binary lift Human-led