Recomp / Games / Web (Flash)

Dungeon Rampage Haxe

Native Haxe/OpenFL port of Dungeon Rampage built from its decompiled AS3/AIR code, with configurable frame rate; it connects to the official servers and needs the Steam game.

Source port Not stated released
Image: the project's own GitHub preview · source
Stars10
Commits, 30 days120
Latest releaseV13Aug 31, 2026
Last pushOct 18, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Dungeon Rampage
Platform
Web (Flash)
Method
Source port
Provenance
Not stated what this means
Status
released
Licence
GPL-3.0
Team
Tutez64
Started
2026-04
Runs on
Windows, Linux, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Dungeon Rampage you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by Tutez64. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+21 ★ in 4 days

PlayStation · 1999 · ★ 416

CTR Native

Crash Team Racing

Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, keeping its own freely editable copy of the game source.

Source port Not stated
+9 ★ in 4 days

Nintendo 64 · 1998 · ★ 291

G-Diffuser

F-Zero X

Unofficial native PC port of F-Zero X based on the inspectredc decompilation and libultraship, with 64DD Expansion Kit support.

Source port Not stated

PlayStation 4 · 2017 · ★ 46

Gravity Rush 2 PC port

Gravity Rush 2

Native PC port of the PS4 Gravity Rush 2: the game code runs natively, the PS4 system layer is reimplemented and the GPU is translated to Vulkan. Shares its core with the same author's Last Guardian port. Needs your own dump.

Static recomp Not stated

Web (Flash) · 2011 · ★ 48

IsaacRecomp

The Binding of Isaac (Flash)

Native C++ rebuild of the original Flash Binding of Isaac that needs the Steam copy, running at 60 fps and high resolution without Flash Player.

Static recomp AI-assisted
+31 ★ in 4 days

Xbox 360 · 2005 · ★ 186

King Kong Recompiled

Peter Jackson's King Kong

Native PC port of Peter Jackson's King Kong made by static recompilation of the Xbox 360 version, with a launcher and PC options.

Static recomp AI-generated
+66 ★ in 4 days

Wii · 2008 · ★ 201

Mario Kart Wii 3DS

Mario Kart Wii

Native Nintendo 3DS port of Mario Kart Wii that uses Kinoko physics and converts the player's own disc data when building an installable package.

Rewrite Not stated