Recomp / Games / PlayStation

Dragon Ball GT: Final Bout Recompiled

Static recompilation of the PlayStation fighter for Windows with Vulkan rendering, stretched widescreen and LAN or direct-IP netplay.

Static recomp AI-assisted released
Stars29+3 ★ in 4 days
Commits, 30 days5
Latest releasev0.1.1Sep 26, 2026
Last pushOct 17, 2026

GitHub figures as of 2026-10-18, refreshed daily.

Facts

Original
Dragon Ball GT: Final Bout (1997)
Platform
PlayStation
Method
Static recomp
Provenance
AI-assisted · AGENTS.md present in repo root, indicating AI agent workflow (GitHub) what this means
Status
released
Licence
MIT
Team
novapowers0
Started
2026-08
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Dragon Ball GT: Final Bout you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by novapowers0. Facts last checked 2026-10-14. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation · 1999 · ★ 18

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

PlayStation · 1995 · ★ 13

Battle Arena Toshinden Recompiled

Battle Arena Toshinden

Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.

Static recomp Not stated
+11 ★ in 4 days

PlayStation · 1998 · ★ 74

BFM Decomp

Brave Fencer Musashi

Matching decompilation of Brave Fencer Musashi (SLUS-00726) in which 218 binaries rebuild byte-identical from C. AI-assisted workflow.

Matching decomp AI-assisted
+7 ★ in 4 days

PlayStation · 1999 · ★ 68

Bloody Roar II Recompiled

Bloody Roar II

Static recompilation of the PlayStation fighter Bloody Roar II into a native PC executable, with builds for the European and US releases. Requires the user's own disc.

Static recomp Not stated

PlayStation 2 · 2007 · ★ 25

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+20 ★ in 4 days

PlayStation 2 · 2007 · ★ 99

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated